The Entertainment Arts & Engineering (EAE) program at the University of Utah is the No. 1 undergraduate school for studying game design, according to the Princeton Review, which released the rankings today. The EAE graduate program is ranked No. 3.
“It’s the way we teach,” says Robert Kessler, executive director and founder of EAE and professor at the University of Utah’s School of Computing, of the program’s success. “We have artists and engineers working together, learning to think like the other side and relying on each other.” EAE associate professor Mark van Langeveld adds that the program’s project-based environment and professional facilities, including a motion capture system, also contribute to the high ranking.
EAE is an interdisciplinary program launched in 2007 and represents work between the University of Utah’s College of Engineering and the College of Fine Arts. The undergraduate program is part of the College of Engineering’s School of Computing.
EAE’s programs consistently rate highly in the Princeton Review’s annual rankings of game design schools. The undergraduate program has been ranked in the top three since 2011, previously earning a No. 1 ranking in 2013. Similarly, the graduate program has been in the top five since 2013, earning the top spot last year.
Graduates are hired by a wide range of game developers, and earn average starting salaries of $67,045 and $87,332 coming out of the undergraduate and graduate programs, respectively. Around one-third of undergraduate students pursue additional graduate training.
Last year, EAE students published nine games, and plan to publish 12 more games this year.
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